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Oopom, the Swiftest Tortle - DnD

Based on my Dungeons and Dragons Character - Oopom. I created the character design and 3D model.

Character Description:
Inspired by great tales of 4 very famous Tortle brothers who adventured together, Oopom set out to the big open world to experience everything he possibly can in his 50-year lifespan, in hopes that one day, he too can add his mark for the next generation.

Early in his journey Oopom met and spent time with travelling monks - Zogos & Ilican who shared his natural carefree ways and appreciation for 'relaxing' ingredients. They taught him mediation, the 'flow' & showed him an odd fighting style that utilized the inebriated state.

Beginning in small coastal villages & port towns he was able to find work. His intelligence, strikingly dexterous body & sleuthy skills allow him to find and maintain steady work as his end results are very reliable, even if his methods seem odd.

Unfortunately for Oopom, his fondness for 'exotic sea-grass' and other 'muscle-relaxing' substances hinder his communication skills, and he's often misconstrued as aloof & withdrawn. Oopom observes passively and conserves his energy for critical tasks.

Oopom is fond of the sea air and enjoys being around ships, sometimes helping with deliveries, goods checks or just observing ship workers, even Cooper's constructing wooden barrels. He's often captivated by grand sea tales told in local taverns and listens intently.

Model: 3DS Max
Render: Keyshot
Overpaint: Photoshop

Model: 3DS Max
Render: Keyshot
Overpaint: Photoshop

3D Turnaround in Keyshot

3D Turnaround in Keyshot

character sketches, deciding between grumpy, serious, angsty vs goofy, oblivious exterior

character sketches, deciding between grumpy, serious, angsty vs goofy, oblivious exterior

3D Turnaround in 3DS Max - Orthographic

3D Turnaround in 3DS Max - Orthographic

3D Turnaround prep in 3DS Max

3D Turnaround prep in 3DS Max

Keyshot render test after base model and shell was complete.

Keyshot render test after base model and shell was complete.

wireframes of base models can appear... questionable.

wireframes of base models can appear... questionable.